Sony’s mobile game acquisition is an opportunity for in-game ads

The news: Sony has acquired European mobile game developer Savage Games, expanding its presence beyond gaming consoles to mobile devices.

Why Savage Games? There are plenty of mobile developers out there with successful games under their belt that Sony could acquire to instantly get a revenue boost. So why did it pick Savage Games, a studio that’s yet to release a title?

  • For one, the studio’s leaders come from prestigious, successful studios like Rockstar (creators of “Grand Theft Auto”). The company’s first game will reportedly be a live service mobile shooting game—a lucrative genre that’s made way for some of the highest-grossing games in recent memory.
  • Fortnite has a mobile version, as do the popular “battle royale” games Call of Duty: Warzone, Playerunknown’s Battlegrounds, and Apex Legends. The mobile version of Apex Legends was released on May 17, and as of late June had already grossed over $13 million in revenues.
  • Sony has developed a reputation in recent years for “prestige” experiences—video games with high-production values that are often compared with (and adapted to) television and film. The talent behind Savage Games and the market it’s entering lets Sony extend its reputation for high-quality games to mobile devices, and gives it a slice of those revenues.

The ad opportunity: Interest in in-game advertising has reached a fever pitch this year and attracted the attention of major publishers. But while ads are new to console and PC gaming, they’ve been embedded in mobile games for years.

  • US mobile gaming ad revenues will reach $6.26 billion this year and $7.87 billion by 2024. Mobile game spending has also remained strong despite some downturns.
  • Q1 mobile gaming revenues fell 10% year over year, and that trend has continued into the summer. But despite a slight downturn driven by inflation and recession fears, Sensor Tower expects mobile game spending to reach $117 billion by 2026.

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